Lots of Comments

20 Apr 2012

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44 comments:

  1. Graphic designers find themselves in a role of visual dishwashers for the Information Architects’ chefs.

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    1. To attempt mastery of everything inevitably makes us mediocre in many areas.

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    2. If I’d asked people what they wanted, they would have said a faster horse.

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  2. Every act of creation is first an act of destruction.

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  3. Good ideas rarely come in bunches. The designer who voluntarily presents his client with a batch of layouts does so not out prolificacy, but out of uncertainty or fear.

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  4. I really like looking at design and thinking: that attention to detail must have taken absolutely ages.

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  5. Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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  6. Design is more of a kitchen than a knife, and more of a lab than a beaker.

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    1. It’s OK to do stupid things, except when you notice them.

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  7. Observation and imitation are so often the steps to creative maturation. An insightful person can turn these into innovation.

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  8. This comment has been removed by the author.

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  9. Delay always breeds danger , and to protract a great design is often to ruin it.

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  10. Like McDonalds proves, popular doesn’t necessarily mean good. I’m not particularly interested in what’s popular; I’m much more interested in what’s good.

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  11. Never offend people with style when you can offend them with substance.

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    1. Graphic design is the paradise of individuality, eccentricity, heresy, abnormality, hobbies, and humors.

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  12. Redesigning somebody else’s product is always a tricky business. You don’t know why they made the decisions they made. You don’t have the data they have.

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  13. Good art inspires
    Good design
    motivates

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  14. All the magic, be it in code or design, starts with a clear mind, pen and a blank paper.

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  15. Clients don’t understand their success is reliant on standing out, not fitting in.

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    1. Show me someone who has done something worthwhile, and I’ll show you someone who has overcome adversity.

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  16. If you see a few lines of atrocious code, you can make a judgement about the programmer. By judging the programmer, you can judge his boss, and by judging his boss you can judge the company. That’s the nature of fractals

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  17. Decisions on artwork by committee end up being made on the premise of not turning people off rather than turning people on.

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  18. If you are on Craigslist to get a sofa, and you see one for free. You think there’s something tragically wrong with it – maybe there are bedbugs. But if you see a sofa on there for $2,500, you think ‘oh man, that sofa must be amazing’. It’s the same thing with art – you set your own value.

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  19. Design from the spine and you’ll be fine

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  20. Great stories happen to people who can tell them

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  21. Designers can create normalcy out of chaos; they can clearly communicate ideas through the organizing and manipulating of words and pictures.

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  22. There’s a difference between making an imitation and selling it

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  23. Beautiful accidents can happen, but accident is not the basis for design excellence. Purposeful discovery followed by focused, skillful conceptualization and execution is the basis for design excellence.

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  24. Simplicity is not the goal. It is the by-product of a good idea and modest expectations

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    1. Minimalism is not a lack of something. It’s simply the perfect amount of something.

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    2. Too often, look and feel, color scheme, layout, and identity are presented as solutions to problems discussed in these conversations long before regard is given to other less-aesthetic issues that may very well be the root of the problem. The old warning against treating symptom rather than cause comes to mind.

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    3. Creativity isn’t worth a thing if it isn’t served with an equal amount of reliability.

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    4. Don’t design for everyone. It’s impossible. All you end up doing is designing something that makes everyone unhappy.

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    5. Creativity is a drug I cannot live without

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    6. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

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    7. I would say my biggest pet peeve related to the industry would be people focusing on technology instead of design, standards instead of users, and validation rather than innovation. Web standards and best practices are noble goals, but all too often in our community people forget they are a means to an end, not the end itself.

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  25. Ideas trump aesthetics. Convenience trumps UI. Content trumps platforms

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  26. It is important not to let the perfect become the enemy of the good, even when you can agree on what perfect is. Doubly so when you can’t. As unpleasant as it is to be trapped by past mistakes, you can’t make any progress by being afraid of your own shadow during design.

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  27. Color does not add a pleasant quality to design – it reinforces it.

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  28. A good design is driven by needs and defined by constraints.

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  29. I make all my decisions on intuition. But then, I must know why I made that decision. I throw a spear into the darkness. That is intuition. Then I must send an army into the darkness to find the spear. That is intellect

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